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Success means the character is one level higher on the Inebriated status. DC 10 (+2 per level of Inebriation/-2 for every half hour of refraining from drink) can be made. Sobering Up: If the character refrains from drinking a drinking alcohol for a half hour, then a Sobering Constitution check vs. If you succeed, Gain a Drunken Inspiration. Critical Failure results in two levels of Inebriation.Įvery half hour while Inebriated, you must also roll vs Wisdom (usually at Disadvantage) or drink one more because “One more won’t hurt”. Critical Success allows Advantage on the next check. Stronger drinks may add +2 to the DC of the Constitution Check. If drinking a mixed drinks, watered down drinks, beer, hard cider, etc, lower the DC by – 2. Failure pushes you down the scale of Inebriation. After your first second drink within a half hour, you roll Constitution vs DC 10 + 1 for every drink within that half hour.
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